Check, checkmate & stalemate

What happens if you don't notice check?

Updated · Sergei Tovmasian

Short answer

Nothing you played counts. A move that leaves your king in check is an illegal move, so the position goes back to where it was and you play a legal move instead. At home you just take it back. In a tournament the arbiter restores the position and gives your opponent two extra minutes, and a second illegal move loses the game. Online the server refuses the move altogether.

The check nobody sees comes from a long way away. Here White has just been hit by a bishop from a7, on the far side of the board, and is about to play a natural-looking rook move.

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The bishop on a7 checks the king on g1 down the whole a7-g1 diagonal. White has two legal moves in the entire position: Rf2, blocking on the diagonal, and Kh1.

Two legal moves. Every other rook move, every pawn push, everything else White might have been planning, is not a move at all.

An illegal move never stands

That is the whole answer. A move that leaves your own king attacked is illegal, so it does not change the position, whatever the clocks say and whoever noticed first. You put the pieces back and play a legal move instead. Nobody has captured a king, nobody has lost, nothing has been forfeited.

At home, take it back and carry on. That is not a favour, it is the rule.

One thing does carry over: if you touched a piece, the touch-move rule still applies, so if that piece has any legal move that deals with the check, you must play it. Reach for the rook, discover you are in check, and Rf2 becomes compulsory.

At the board with an arbiter

Article 7.5 of the FIDE Laws is the place where it gets expensive. An illegal move is completed once you press your clock. When that has happened, the position immediately before it is reinstated, and the arbiter adds two minutes to your opponent’s clock for your first completed illegal move. A second completed illegal move by the same player loses the game.

So the penalty is not for missing a check, it is for finishing the move and hitting the clock. In a scramble at the end of a blitz game, that distinction is worth a whole point. Rapid and blitz run under the appendices to the Laws and treat illegal moves more harshly than standard play does, so if you play them seriously, read the appendix or ask the arbiter before the round rather than after the incident. The illegal move page goes through the procedure and what to do with your hand off the clock.

Online it cannot happen

Every server checks legality before it accepts a move, so the piece simply refuses to go there and the clock keeps running while you work out why. Premoves get cancelled the same way. This is why players who have only ever played online are surprised by the whole subject and why the first over-the-board tournament is where they meet it.

Stop missing them

Missed checks are the same failure as hung pieces: you looked at your plan and not at your opponent’s last move. The fix is a two-second scan after every enemy move, along the lines and diagonals leading into your own king, and it is the first habit in how to stop blundering. Long-range bishops on a7 or h2 are the ones that catch people, because they come from squares nobody is looking at.

More questions

Is it illegal to move into check as well as to stay in check?

Yes, and it is the same rule. No move may leave your own king attacked, whether the king was already attacked, walks onto an attacked square, or steps out of the way of an enemy rook and exposes itself. All three are illegal moves and none of them stands, however far the game has gone on.

What if my opponent does not notice either and we keep playing?

In standard play the position is put back to the point before the illegal move whenever it is discovered, and the game restarts from there with the clocks as they are. If the pieces have been shuffled so far that nobody can reconstruct it, the arbiter goes back to the last position everyone agrees on.

Do I have to point out that my opponent is in check?

You are not obliged to announce check, but you cannot let an illegal move stand once you have seen it, and in a rated game you should stop the clock and call the arbiter rather than sort it out between you. In a friendly game with a beginner, say something. They learn faster.

Spot checkmate faster. The app serves mate-in-one and mate-in-two at your rating.

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