Openings for beginners

What is the best first move in chess?

Updated · Sergei Tovmasian

Short answer

1.e4 and 1.d4. Each takes a centre square, opens a line for a bishop and frees the queen, and master practice gives them roughly the same score. 1.c4 and 1.Nf3 are perfectly good. The moves to avoid are 1.f3, 1.g4 and 1.h4: they claim no centre square and loosen the squares round your own king.

1.e4 and 1.d4. Twenty moves are legal at the start and those two are the answer at every level from a first game to a world championship, for one reason: each of them puts a pawn on a central square and opens two lines at once.

What e4 and d4 actually do

1.e4 unblocks the bishop on f1 and the queen on d1 in the same move, and the pawn attacks d5 and f5. That is why the sharpest openings all start there. 1.d4 unblocks the bishop on c1 and the queen, attacks c5 and e5, and has the small extra virtue that the pawn on d4 is already defended by the queen.

The playing difference matters more than any evaluation. After 1.e4 the centre often opens by move six and somebody’s knight hangs. After 1.d4 the pawns lock together and the game is decided by which side gets a rook to an open file first. Play 1.e4 while you are learning. Tactics teach faster than structure.

The respectable rest

1.c4, the English, is a real opening: it takes d5 away from the black pawn and often turns into a 1.d4 game anyway. 1.Nf3 develops a piece to its best square and keeps every option open. Both are fine, and both ask more of you than 1.e4, because you have to know what to do when Black does something unexpected instead of following a plan you can see.

1.b3 and 1.g3 are playable. So is 1.f4. None of them are refutations of anything, and none of them are what I would give a beginner.

The two moves that actually lose

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1.f3 e5 2.g4 and the game is over: the black queen drops to h4, and the pawns on f3 and g4 have left the king with nothing to hide behind.
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Checkmate on move two. The queen on h4 attacks e1 through g3 and f2, the pawns on f3 and g4 cannot come back, and no white piece can block or capture.

That is Fool’s mate, the shortest game there is, and it is the reason 1.f3 and 1.g4 sit at the bottom of the list. Even one of them on its own is bad: 1.f3 takes the knight’s best square away and weakens e1-h4, 1.g4 weakens the whole kingside before the king has anywhere to hide. 1.h4 and 1.a4 do not lose on the spot, they just do nothing, and doing nothing with your one free move is how you hand the initiative to Black.

And for Black

The answers worth knowing are 1…e5 and 1…c5 against 1.e4, 1…e6 if you want something solid, and 1…d5 against 1.d4. Which to pick, and why the Sicilian can wait, is on the best openings for Black page. Then go and play twenty games starting 1.e4 and count how many of them were decided by a tactic rather than by move one.

More questions

Is 1.e4 better than 1.d4?

Neither is better, and both are played by every world champion at some point. The practical difference is the kind of position you get: 1.e4 tends towards open games where a piece is hanging by move twelve, 1.d4 towards slower games where the pawn structure decides things twenty moves later. Beginners usually learn faster from 1.e4 because the tactics arrive sooner.

What is the worst first move in chess?

1.f3 and 1.g4 are the two candidates, because between them they open the e1-h4 diagonal straight to White's king. Played together they are Fool's mate: 1.f3 e5 2.g4 Qh4 is mate in two moves, the shortest possible game. Neither move touches the centre, and 1.f3 also takes the best square away from White's own knight.

Does White have an advantage by moving first?

A small one. White scores a little over half of all decided games at every level, which is why masters play for a win with White and are content with a draw as Black. In your games it counts for nothing at all: the result will be settled by a hanging piece on move twenty, not by who moved first.

Go deeper

Openings get you to a middlegame. Tactics win it. Train them in the app.

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