Chess terms

What is a desperado in chess?

Updated · Sergei Tovmasian

Short answer

A desperado is a piece that cannot be saved, so instead of trying to rescue it you use it: it captures the most valuable thing it can reach, or throws itself at the enemy king to force a draw. The piece is going to die either way, so the only question is what it takes with it.

The white knight on a8 is not coming home. The two squares it could hop to, b6 and c7, are both covered by the black knight on d5, and the bishop on c6 already attacks it. So stop trying to rescue it and start charging for it.

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The knight on a8 is trapped: b6 and c7 are covered by the knight on d5. It is lost, so it takes the c7 pawn with it.

The move is 1.Nxc7. Black recaptures with 1…Nxc7, and White has given a knight for a pawn rather than a knight for nothing. That piece is a desperado: doomed, and spent on purpose before the execution. The name carries a shrug. It is going anyway, so make it expensive.

The piece is dead, so spend it

Club players lose material twice in the same position. First the piece, then the pawn they could have eaten with it, because they burned four minutes hunting for a flight square that was never there.

The habit that fixes it takes ten seconds. The moment you see that a piece is trapped, stop looking at empty squares and look at occupied ones. List every square that piece can still reach that has an enemy man standing on it, take the dearest one, and let the recapture come. A knight for a pawn beats a knight for nothing, and often the pawn is a bishop.

The other common shape is a race. Your rook is attacked, his rook is attacked, and both are lost. Whoever captures first collects a pawn for free, so grab before you defend. That is how the exchange quietly changes hands in club games.

The desperado that saves the draw

There is a second sense of the word, and it wins half a point rather than a pawn. A piece that is lost anyway can go hunting the king instead of hunting material. A rook with nothing to lose starts checking on b8, a8, b8 again, and if the enemy king can never step off those files without walking back into a check, the game is drawn by repetition however much material you are down.

The stalemate version is even ruder. The doomed rook parks itself where it must be captured, the capture leaves the other side with no legal move, and a lost game turns into a draw.

Both versions come from the same thought: this piece has no future, so it has no fear either. If you want the pattern drilled in, trapped piece puzzles are full of it, and the position above is one of the friendlier ones.

More questions

Is a desperado the same as a sacrifice?

No. A sacrifice gives up a piece you could have kept, in return for an attack or a better position. A desperado is a piece you cannot keep whatever you play, so nothing is being given up. You are only deciding how much the opponent has to pay for something he was going to get for free.

How do I know a piece is really lost?

Count its squares. Write out every square it can move to, cross off the ones an enemy pawn or piece covers, and cross off the ones where it can be trapped next move. If nothing is left, it is lost, and the search for an escape is over. Then look at the capture squares instead.

Go deeper

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