Chess terms

What is development in chess?

Updated · Sergei Tovmasian

Short answer

Developing a piece means moving a knight or a bishop off its starting square to somewhere it does real work, and tucking the king away by castling. A rough target for the opening: a new piece out on almost every move, no piece moved twice without a reason, and everything off the back rank by move ten or twelve.

Count the pieces that have left the back rank. That number, for both sides, decides more beginner games than any opening name.

Development is the work of the first ten or twelve moves: knights and bishops out to squares where they attack something, rooks connected on the back rank, king castled away from the centre. A piece sitting on its starting square is a piece your opponent does not have to think about.

Five moves, five useful jobs

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A normal Italian: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3 Nf6 5.O-O O-O. Two pawn moves that open lines, four minor pieces out, both kings safe.

Here is what that leaves on the board.

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After 5...O-O. Each side has two minor pieces out, a pawn in the centre, and a castled king. Nobody has moved the same piece twice.

Nothing clever has happened. Every move put a new piece on a square where it does something: the knight on f3 covers e5 and d4, the bishop on c4 stares at f7, castling puts the king behind three unmoved pawns and brings the rook to f1. That is what a good opening looks like from the inside. Dull, and very hard to beat.

What moving twice costs you

Every move you spend on a piece that is already out is a move your opponent spends on a piece that is not.

Say you play 3.Bc4 and he attacks it with a pawn, so you retreat to b3. Two moves for one bishop, while he has brought out a knight and a bishop. Do that three times and you are four pieces to one behind on the queenside, which is how people lose in twenty moves without ever hanging anything.

The same goes for early queen sorties. The queen comes out to h5, gets chased by Nf6 and g6, and goes home. She developed nothing; the moves she cost you developed his whole kingside.

The check before move twelve

Ask three questions before you start a plan. Are both knights out? Are both bishops out? Have I castled? If the answer to any of them is no, and there is no tactic on the board, your move is probably the one that fixes it.

Being ahead in development is worth something concrete: it is where the initiative comes from, and it is the reason gambits work at all. It also expires. Trade the pieces and the lead is gone, so a development lead has to be used while it lasts, usually with a threat on every move.

More on how the phases fit together is on the phases of a chess game, and if you want to see development turn into an attack, the opening puzzles are full of positions where one side simply got there first.

More questions

Do pawn moves count as development?

Not on their own. Pushing e4 or d4 is still one of the best first moves you can make, because it takes centre squares and opens lines for the bishop and the queen, but the pawn is not a developed piece. A useful way to keep score: count only the knights and bishops that have left the back rank, plus castling.

Should I develop knights or bishops first?

Knights first, as a habit. A knight has one obviously good square on each side (f3 and c3 for White, f6 and c6 for Black) while a bishop has several plausible ones, and the more pawn moves are on the board, the better you can see which diagonal your bishop wants. Knights before bishops is not a law, but it saves you from committing early.

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