The basics

Can you pass your turn in chess?

Updated · Sergei Tovmasian

Short answer

No. There is no passing in chess: when it is your turn you have to make a legal move, however much you would rather stand still. If you have no legal move at all and your king is not in check, the game is drawn by stalemate (Art. 5.2.1). Being forced to move when every move damages you is called zugzwang, and whole endgames are won on it.

Set this position up on a real board: white king e5, white pawn e4, black king e7. Nothing else. With Black to move, Black loses. With White to move, it is a draw. Same three men on the same three squares, and the only difference is whose turn it is. If passing were allowed, this position would be dead level and half the endgame books ever written could be thrown away.

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Black to move and lose. The king on e7 has to leave e7, and whichever way it goes the white king takes the other side: 1...Kd7 2.Kf6 Ke8 3.e5 Kf8 4.e6 Ke8 5.e7 Kd7 6.Kf7 and the pawn queens next move.

Play it through. Black is not allowed to sit on e7 and block the pawn’s path, so 1…Kd7 (or 1…Kf7, and White goes the other way with 2.Kd6). After 2.Kf6 the white king has slipped round the side, and the rest is arithmetic: 2…Ke8 3.e5 Kf8 4.e6 Ke8 5.e7 Kd7 6.Kf7.

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Six moves later. The pawn on e7 is guarded by the king on f7 and covers d8 and f8, so the black king cannot stop it: 1...Kd6 2.e8=Q and White has a new queen.

Black never made a mistake. Black simply had to move.

Why the rules give you no way out

The Laws of Chess say the players move alternately, and there is no clause anywhere allowing a player to decline. Your only two escapes are the ones that end the game. If you are in check with no legal reply, that is checkmate and you have lost. If you are not in check and still have no legal reply, that is stalemate under Art. 5.2.1 and the game is drawn on the spot, which is why stalemate rescues so many lost positions. Notice how strange the reward structure is: having some bad moves loses games, having no moves at all can save them.

Zugzwang, and how to put someone in it

The word is German, zugzwang, compulsion to move, and English never found a shorter way of saying it. This is not a rare curiosity for composers. It decides most king and pawn endings, plenty of rook endings, and it is the engine behind king and rook against king, where the defending king keeps having to step back because there is nothing else it is allowed to do.

Getting the other player into zugzwang usually means handing the move back to them, and the tool for that is a king walk that wastes a turn while keeping everything else the same. Three squares, one waiting move, and the burden is theirs: that is triangulation. The position at the top is decided by the same idea under a different name, the opposition, which is just the arrangement where the kings face each other with one square between them and whoever has to move gives ground.

When you catch yourself wishing you could pass, stop and count. A position you would happily keep forever is a position your opponent is trying to hand back to you, and the zugzwang puzzles are all built on that one wish.

More questions

What is zugzwang?

Zugzwang is a position where you would be perfectly fine if you were allowed to stand still, but every legal move makes things worse. It turns up most often in king and pawn endings, where the defending king has to give ground. The king and pawn position on this page is the textbook case: Black to move loses, White to move draws, same pieces on the same squares.

Can you skip a move if you have no good moves?

No. If it is your turn you play a legal move, however bad it is for you. If you have no legal move at all and your king is not in check, the game is not lost but drawn by stalemate, which means a completely paralysed player sometimes rescues half a point rather than losing the game.

Is there a null move in chess?

Only inside chess engines. The null move is a search trick: the program pretends one side has passed, looks at what the opponent could do with two turns in a row, and throws away hopeless branches faster. It is a way of saving computer time, not a rule of the game, and the engine never plays one on the board.

Go deeper

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