How the pieces move

Can a rook move diagonally?

Updated · Sergei Tovmasian

Short answer

No. The rook moves any distance along the rank or the file it stands on, and never on a diagonal. That gives it exactly fourteen squares from any square of an empty board. Getting a rook to a diagonally neighbouring square, e4 to f5, takes two moves, and getting one across to the other wing usually takes a rook lift.

Put a rook on d4 and it attacks fourteen squares: the whole d-file and the whole fourth rank. Put it on h1 and it attacks fourteen squares. Put it in the middle of a busy position and the number drops, but on an open board it is always fourteen, and not one of them is diagonal.

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Rook on d4, fourteen squares highlighted. To get to c5 or e5, one square away on the diagonal, it needs two moves: Rd5 then Rc5, or Rc4 then Rc5.

Article 3.3 of the Laws is one line long: the rook moves to any square along the file or the rank on which it stands. Straight lines, and it stops at the first piece in the way.

The move that looks like an exception

Castling. The rook leaps over the king, which is the only time in a game that a piece passes another one without being a knight. Look closely though and it is still a straight-line move: h1 to f1, or a1 to d1, along the first rank in both cases. What is unusual is the crossing and the fact that two pieces move at once, not the direction. Castling is written into the Laws as a king move with a rook attached.

Getting a rook to the other side

Because there are no diagonals, a rook that wants to join an attack on the far wing has to walk round. The standard route is up one file and along a rank.

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The rook on e1 cannot go straight at the black king. It travels e1-e3-g3 in two moves and suddenly the g-file is a problem for Black.

That detour has a name, the rook lift, and it turns up in most attacking games where the position is too blocked to open a file. Two tempi is the price of not having a diagonal.

What the rook gets in exchange

Straight lines are the strongest lines in the endgame. A rook on an open file reaches into the enemy position from a safe distance, a rook on the seventh rank eats pawns sideways, and two rooks on a bare back rank deliver a ladder mate that needs no help from the king.

A rook also has one advantage the knight does not: it can waste a move. Rd1-d2-d3 arrives on the same square as Rd1-d3, one tempo later, and in an endgame that is often exactly what you want. Every rook ending you ever study turns on that ability to pass the move to your opponent.

More questions

Why does a rook always attack fourteen squares?

Because every rank has eight squares and every file has eight, and the rook stands on one square of each. Seven plus seven is fourteen, wherever you put it on an empty board. No other piece is like that: a bishop swings between seven and thirteen, and a knight between two and eight, depending on how close to the edge it stands.

Does the rook move diagonally when you castle?

No. Kingside it goes h1 to f1 along the first rank, queenside a1 to d1 along the same rank. What makes castling unusual is that the rook crosses the square the king lands on, not that it changes direction. It is still a straight-line move, and it is the only time two pieces move on one turn.

How does a rook get from one side of the board to the other?

Along a rank, usually the third or the second, in two moves. Re1-e3 and then Rg3 is a rook lift, and it is the standard way of adding a rook to a kingside attack when the files are all blocked. The alternative is to wait for a file to open and use it, which is slower but costs nothing.

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