How the pieces move

Can pieces move through other pieces?

Updated · Sergei Tovmasian

Short answer

No. The queen, the rook and the bishop stop at the first piece standing in their path, whatever colour it is, and may capture it only if it is an enemy. A pawn is blocked outright by anything directly in front of it. The knight is the one piece that ignores all of this and jumps.

Black’s queen on a7 is checking along the long diagonal, a7-b6-c5-d4-e3-f2-g1, and White is not in serious trouble, because she cannot come through anything. One knight move, 1.Ne3, drops a piece into the middle of her line and the check is over.

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1.Ne3 blocks the diagonal, and the pawn on d2 guards the knight. The queen has to look for another job. Against a knight check no such move exists.

That is the rule in Article 3.5, and it covers three of the six pieces: the queen, the rook and the bishop may not move over any intervening piece. They stop at the first one, and capture it only if it is an enemy.

The pawn is stopped by anything

Pawns get blocked hardest of all, because they capture diagonally and cannot take what stands directly in front of them. A white pawn on e4 with a black pawn on e5 is stuck there permanently, and so is the black one. Fix a few pairs like that and you have a closed position where knights are worth more than bishops.

The knight, and only the knight

Article 3.6 defines where a knight lands and says nothing whatsoever about the squares in between, because there is nothing to say. It jumps. On the very first move of the game, when every other piece is buried behind pawns, the knights can already go to a3, c3, f3 or h3.

There is one more crossing in the Laws, and it is not really a jump: in castling, the rook and the king pass each other. Kingside the rook lands on f1 while the king lands on g1, having each crossed where the other one ended up. That is a single special move, though, not a power the rook keeps.

Why this makes tactics work

Every pin, every skewer, every discovered attack in chess exists because pieces get in each other’s way.

A pin works because your bishop cannot legally step off the line and let your king be taken. A discovered attack works because a piece that was in the way moves and something big wakes up behind it. And when you are in check, the fact that the checking line can be filled is one of the three ways out, which is why a knight check is so much nastier than a queen check: there is no line to fill.

Learn the pin first. Half of all tactics at club level start with a piece that cannot move.

More questions

Can a pawn move through a piece?

No, and a pawn is stopped by a piece of either colour, since it captures diagonally and cannot take what is directly in front of it. A white pawn on e4 facing a black pawn on e5 is frozen for the rest of the game unless something appears on d5 or f5 for it to capture. That is how blocked positions form.

Does the knight really jump, or does it go round?

It jumps, and the difference matters. Nothing on the intervening squares affects the move in any way, so a knight on b1 can go to c3 on move one with pawns on b2, c2 and d2 all in place. The Laws simply define its destination squares and say nothing about the path.

If a piece is in the way, can I still capture the piece behind it?

Not this move. You have to remove the front piece first, which is what a deflection or a removal of the defender is for, or attack along a different line. When the piece behind is more valuable than the one in front, the arrangement has a name: a pin, if the shielded piece is the king, or an x-ray if it is anything else.

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