How the pieces move

How does the pawn move in chess?

Updated · Sergei Tovmasian

Short answer

Forward one square. Two squares instead, but only from its starting rank and only if both squares are empty. It captures differently from the way it moves: one square diagonally forward, never straight ahead. It can never move backwards or sideways, and when it reaches the far end of the board it must turn into another piece.

A pawn on e2 has two moves, e3 and e4. Once it stands on e3 it has one, e4. That is the whole of pawn movement, and it is the simplest rule in chess until you notice that the pawn is the only piece that does not capture the way it moves.

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The white pawn on e4 moves to e5, straight ahead. It captures on d5 or f5, diagonally. Three squares, three different jobs.

Straight ahead to move, diagonally forward to take, one square at a time, and only ever towards the far end of the board. Never sideways. Never back. The full rules for taking are on how pawns capture, because that is where most of the confusion lives.

From its starting rank a pawn may go two squares instead of one. White’s pawns start on the second rank, Black’s on the seventh, so 1.e4 and 1…d5 are both double steps.

The condition is that the pawn has not moved yet, and both squares have to be empty: a pawn cannot jump, so a knight on e3 stops a pawn on e2 from reaching e4 as surely as it stops it reaching e3. And the right does not expire. A pawn still sitting on h2 on move sixty can play h4 if it wants. More on the two-square move, including the trap it creates.

The part beginners miss about pushing pawns at all is this: the two squares a pawn attacks travel with it. A pawn on e2 covers d3 and f3, squares nobody is fighting over. The same pawn on e4 covers d5 and f5, right in the centre. That is what 1.e4 actually buys, and it is why the centre pawns are the ones that get pushed first.

A pawn in front of a pawn is a wall

This is the position new players stare at with a hand hovering over the board.

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White's pawn on e4 and Black's on e5. Neither can move forward and neither can capture the other. They will still be there in fifty moves.

Nothing at all can happen between these two. The white pawn cannot take straight ahead, and it cannot go round. This is why a blocked centre changes the whole character of a game: with the pawns locked, the play goes to the wings and the knights become better than the bishops.

Count them, while you are looking. Sixteen pawns start the game, half of everything on the board. Most people treat them as the stuff standing in front of the real army. They are the terrain, and the pieces have to live on whatever the pawns leave behind.

En passant, the rule people refuse to believe

The double step created a loophole, so the Laws closed it. If a pawn uses its two-square move to run past a square that an enemy pawn attacks, that enemy pawn may capture it anyway, as though it had only moved one square.

Say White has a pawn on e5 and Black plays f7-f5, sliding past e5’s reach. White may answer exf6, taking the black pawn off f5 and landing on f6. The capture is legal on that turn and never again: if White plays something else, the chance is gone for good. Two conditions, no third. The capturing piece has to be a pawn, and the reply has to be immediate. The first time I played it against a junior in a league match, he called the arbiter over. It is a real rule and there are puzzles built on it.

The far end

A pawn that reaches the eighth rank (or the first, for Black) does not stop there. It is replaced, as part of the same move, by a queen, rook, bishop or knight of its own colour. Not a king, not a pawn, and you do not have to have lost your original queen first. Three queens on the board at once is perfectly legal, and it happens in club games more often than you would think.

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The pawn on b7 steps to b8 and comes back as a queen, giving check to the king on e8 along the eighth rank.

That is what all the endgame fuss is about. A pawn is worth one point on move ten and worth nine on move sixty, which is why grandmasters will give up a bishop to create a passed pawn and why promotion decides more games than any tactic. Once in a while the right answer is a knight, because a knight can give a check no queen could, or even a rook, because a new queen would leave the enemy king with no legal move and draw the game on the spot.

Every push is permanent

Every other piece can undo its own move. A pawn cannot. Push it and it is pushed for ever, so the holes it leaves behind stay behind it for the rest of the game. That is the reason my first question about any pawn move is not what it attacks but what it stops defending, and it is the reason pawn structure is a subject at all. Before you play g4 in front of your own king, look at what h3 and f3 will look like when g4 can never come home again.

More questions

Can a pawn move two squares at any time?

Only from its starting square, and only if both the square in front and the square beyond it are empty. A white pawn still sitting on g2 on move forty can still play g4. Once it has moved a single square it is a one-square-per-turn piece for the rest of the game, with no way back.

Can a pawn take the piece in front of it?

No. Pawns capture diagonally, so a piece directly in front of a pawn is not attacked by it and simply blocks it. Two pawns facing each other on e4 and e5 are both frozen: neither can advance and neither can take. That is the basis of every blocked pawn structure in chess.

What happens when a pawn reaches the other side?

It promotes, in the same move, and you must promote it to something. Queen, rook, bishop or knight of your own colour, and you may have as many queens as you have pawns to promote. You cannot leave it as a pawn and you cannot make it a king. Nine times in ten the answer is a queen.

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